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Haven City of Violence Mind of a Mad Man, Podreczniki RPG, Haven City of Violence

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INTRODUCTION
Characters
Sometimes, I feel like a Vampire
- Ted Bundy -
IN THE MIND OF A MADMAN
Designed by:
Brent Dragoo and Travis Stout
Safir Badii (The Killer Cabbie)
Eddie Blue
Todd Brody
Carrie Bunuel
Dorothea Camenera
R Carlucci
C. Clayton Clarke
Officer Steve “Bulls-eye” Cormer
Eliot Dehck
Elias Gauer
Billy Guiness (Zebraman)
David Allen Herzog & Sam Shermantine
Duke Jarvis
Jimmy Jasper
Bai Jiang
Carl Lunce
Terry Ozuna
Rade Tukhachevsky
Raymond & Karen Lee Twigg
DFI Agent Douglas Gammil
Additional Development:
Alex Arce
Editing:
Wendy Holler & Tyson Mueller
Cover Art, Interior Art, Graphic Design,
Layout & Logo:
Louis Porter, Jr Design
Special Thanks:
John Douglas
Introduction
Louis Porter, Jr Design
350 NW 87
th
Terrace
Plantation, FL 33324
HavenGod@lpjdesign.com
Serial killers aren’t extraordinarily smart. They aren’t privy to
special insight into human nature or the realities of life. They
don’t see through things, and they don’t do things because
they’re above us.
Haven: City of Violence created by Louis Porter, Jr.
Haven: City of Violence, Haven: COV, Full Motion Gaming,
Haven: Concrete Jungle, Louis Porter, Jr. Design, Haven:
City of Violence Logo, Louis Porter, Jr. Design Logo, Haven:
COVE, Full Motion Gaming Logo, Haven: Concrete Jungle
Logo, Haven: City of Violence Sub Logo, Full Motion
Gaming Sub Logo, Haven: Concrete Jungle Sub Logo, Haven:
City of Violence Sub Logo and Louis Porter, Jr. Design Sub
Logo are Trademarks of Louis Porter, Jr. Design. Copyright
2005 Louis Porter, Jr. Design, Inc. All Rights Reserved.
Serial killers kill because they are evil.
They kill because they enjoy it, they kill because it thrills
them, and they kill because they want to. Some of them
might have reasons; some reasons might stem from a child-
hood of horrific abuse. But the fact remains they kill because
some part of their mind wants to kill.
Some of them are smart. Some of them are unbelievably intri-
cate. Some of them weave complex plots around what they
are doing. Serial killers might evade police for years, or, as in
the case of The Green River Killer in Seattle, forever. Some-
times they kill themselves, and sometimes they turn them-
selves in. The latter occurred in the case of Edmund Kemper,
who called the police after killing his mother.
This product contains information explained in the Haven:
City of Violence D20 Modern Core Rulebook.
Dedicated to:
No one. I think it is a little odd to dedicate a book about
killers.
This book is not attempting to glorify anything, and it is not
attempting to make the lives of serial killers seem neat or
interesting or exciting. This book is here because serial killers
are a reality and would exist in a place like Haven.
There are no rules in this book for playing serial killers. This
book is designed for a responsible, adult audience.
 A Note on Statistics
Astute players will quickly notice that, with one exception,
the killers presented in this book are given “ordinary,” rather
than heroic levels. This was a deliberate design decision; the
horror of a serial killer does not lie in his (or her) incredible
statistics, passel of bonus feats and special features, or special
advanced and prestige classes, but from the sickness in their
minds and the evil they inflict on the world around them.
Eddie Blue doesn’t need Soldier levels to feed unsuspecting
drunks to his alligators, and levels of Personality don’t make
Duke Jarvis’ sadistic “art” any more horrifying. The very
thing that makes serial killers so alien and frightening is that
they are just like everyone else until the mask falls away and
their urges take over, driving them to commit unspeakable
acts of depravity—and lest players look down their noses
at these human monsters, feeling superior because of their
“heroic” levels, remember this: you’re no less dead for being
shot in the head by a deranged cab driver than for being shot
by the world’s greatest assassin.
far away from his enemies and the other lives he has led that
this one is that much more pleasing.
Safir Badii’s trail of carnage has spanned two continents. He
began his career in Pakistan where he killed as an enforcer for
a group of opium smugglers. Badii was feared amongst the
criminals in the Middle East as a torturous and particularly
violent man. He earned a living beating information out of
people, chopping up bodies, and dumping remains in drums of
acid. Badii was rising through the ranks of criminal enterprise
when a rival in the organization sold him out to save his own
life. Facing almost certain jail time and a public execution,
Many of the killers in this book also have an allegiance to
“killing” listed in their statistics. While this isn’t normally
the sort of thing a person would have an allegiance to, it is
notated to give players an idea of where, in the twisted priori-
ties of the killer’s mind, their urges fall. A character who
places his family above his urge to kill, for example, will
usually refrain from committing murders that would endanger
his family, or jeopardize his ability to protect and provide
for them. Most of the characters presented in this book have
“Self” as one of their allegiances as well; most serial killers
are sociopathic and extremely self-centered, usually putting
their own needs and desires above any other concerns.
SAFIR BADII
Safir Badii is someone who has changed the public percep-
tion of a typical victim in Haven. The victimization rate for
taxi drivers in Haven has reached stratospheric levels, and
the homicide rate for gypsy cab drivers (those who do not go
through an official taxi company) is astronomical. Only the
most desperate or naïve are willing to become cab drivers in
Haven. Cab drivers are a target for everyone, from hoods
looking for some extra cash, to drunks who don’t want to pay
the fare, to maniacs with knives.
Some fancy writers at the Haven Chronicles like to explain
that Safir Badii is a karmic force in action. According to the
writers, the streets gave rise to him to get revenge. Badii’s
murder streak has given rise to a number of urban legends
in Haven. Some citizens are now afraid to get into taxicabs.
Some people say the Killer Cabbie is an urban Charon, there
to ferry off the guilty of the city into the underworld.
In reality, of course, the real story is much simpler and
meaner. Badii likes what he does. He likes driving around
the city through all hours of the night. He likes taking money
from people. And he likes hurting people. He has found a
near perfect lifestyle for himself and his family. This life is so
 Badii exhausted his contacts and favors to secure passage to
Haven.
Feats:
Personal Firearms Proficiency, Vehicle Dodge, Vehicle
Expert
Badii had not expected his life to be uprooted so dramatically.
He knew of few other ways to make a living outside of torture
and violence. Rather than become involved with the gang
activity in Haven, Badii decided to run his life in his own
simple way. Having spent many hours rushing away from
hit squads and opium deals gone wrong, Badii is an accom-
plished driver, so he chose to drive a cab.
Possessions:
Colt M1911, Deer Knife; Wealth +7, Gypsy
Cab, Jar of Cherries, Tapes of awful, awful music
Quote:
This ride is free. Don’t worry, I trust you will find a
way to pay me.
Hooks
• The characters are hired by old enemies of Safir Badii
who want him dead after all these years. The hirers give
the characters a physical description of Badii, the name
he used as an alias in Pakistan, and assurance that he
lives in Haven. The characters must find him with this
extremely limited information. Alternatively, the charac-
ters might have to carry out the execution themselves in
addition to finding Badii.
• Safir’s old enemies come into town looking for him.
Badii appeals for help to the characters, who are neigh-
borhood friends of his. What will they do when they
learn of his murderous past?
One night, when it had been a while between customers, Badii
discovered that shooting drug dealers in alleyways is a fine
way to come into cash. After that night the pattern was set.
Badii usually just points a gun at a victim and asks for cash.
If victims struggle, Badii shoots them in the face and steals
their money. Badii prefers victims who struggle because he
enjoys his kills, but he is capable of letting targets go.
Safir Badii is a dedicated family man who is determined to
let his loved ones prosper and thrive in this new country.
He refuses to discuss his job with his family. He views his
victims as a means of keeping his family secure, but Badii
is far from regretting his activities. He relishes the thought
of shooting passengers and then watching them die as he
drives them to the fields outside Haven. He is Muslim, but
his unusual mindset has given him a warped view of his faith.
For example, he doesn’t view killing or crime that benefits
him as working against the will of Allah.
EDDIE BLUE
When you’ve arrived at Blues, there’s no way out. The only
people who come to Blue’s Honky Tonk are those totally at
the end of their rope or those tied up and dragged there for
entertainment. The joint sits on the very edge of Haven,
beyond the rushing highways and burning lights. Nothing
surrounds it for a few miles except abandoned shacks and
weed-choked fields.
Badii’s taxi smells of cherry, and Badii is nearly addicted to
the taste of cherry. He consumes at least one jar of cherries
daily while driving. Badii is a ruddy-skinned, pleasant-voiced
older man. He has a moustache of truly impressive dimen-
sions; it flows well below his chin line and nearly touches his
chest. Badii demands that all of his sons grow similar beards.
If any of his sons disagreed with him or attempted a major
rebellion, Badii would not consider it unthinkable to see that
they were killed and deposited on the streets. Such is the
harsh mind of Safir Badii.
Blues is the kind of place where the barstools haven’t been
replaced since Nixon was in office, where the floor is still
covered in footprints on top of sawdust on top of vomit that
no one ever bothered to hose down. The air stinks of stale
sweat, stinging tobacco fumes, piss, puke, and blood. The
customers don’t frequent Blues; they come here waiting to
die. Customers of Blues are a mass of wrinkled, blue jeans-
wearing, grease- and dirt-covered drunks. They are the
embodiment of the loss of the American Dream.
SAFIR BADII
Dedicated Ordinary 3/Tough Ordinary 2
CR
5; Medium-
size humanoid;
HD
3d6+6 plus 2d10+4;
HP
32; Mas 14; Init
+1; Spd 30 ft; Defense 15, touch 15, flatfooted 14 (
+0 size,
+1 Dex, +4 class
); BAB +3; Grap +5; Atk +5 melee (
1d4+2,
Deer Knife
), or +4 ranged (
2d6, Colt M1911
);
FS
5 ft by 5 ft;
Reach
5 ft;
AL
Family, Self, The Hunt;
SV
Fort +6, Ref +2,
Will +2;
AP
2;
Rep
+1;
Str
15,
Dex
13,
Con
14,
Int
12,
Wis
10,
Cha
8.
Eddie Blue, the person who runs the place, isn’t much better
off. He’s barely kept the place alive by fending off the ratings
inspectors and excise police. Eddie inherited Blues from his
father, Gary, when he was seventeen. Eddie dropped out of
high school to manage the bar after his father put a shotgun
between his teeth and pulled the trigger. Eddie tried selling
the place after it closed down. After five years of watching
the bar rot, Eddie decided to open it back up again. Blues has
never really been a popular place. Eddie managed to keep it
going by watering down the beer and stiffing the waitresses
and hired entertainment out of tips.
Occupation:
Blue Collar (
Drive, Intimidate, Repair
)
Skills:
Drive +11, Intimidate +7, Knowledge (
Current Events
)
+5, Knowledge (
Streetwise
) +8, Knowledge (
Tactics
) +5,
Knowledge (
Theology and Philosophy
) +3, Pilot +3, Profes-
sion +6 (
Cabbie
), Read/Write Language (
English, Arabic
),
Speak Language (
English, Arabic
), Spot +3, Survival +2
Eddie got the idea to fill a concrete pond with alligators
mostly out of boredom. Eventually that boredom became
filled with malice. Eddie and a select few customers gather
just before dawn Sunday morning to watch the alligators eat.
 Eddie has had several enemies meet their end in the greasy
waters of Blue’s Gator Pit. He clubs the human victims and
waits until they’re groggy enough to not know what’s going
on before he lowers them on a winch into the pond. A few of
the staff have been tossed in, too; Eddie has serious problems
with employees who steal from him. Whenever he has a
special feeding, he charges his special customers ten bucks or
so each to watch.
full-blown alcoholic since his father’s suicide. He’s wildly
suspicious of anyone he meets, and he is always sure people
are talking about him behind his back.
Every now and then, Eddie meets people he’s just sure need to
meet his gators. Snobby out-of-towners, rich folks slumming
for kicks and making fun of his bar, women who tell him
they don’t want to see him again: on a bad night, such people
might end up in pieces at the bottom of the pit.
Eddie himself is a pathetic man. He’s had a string of failed
relationships through his life. He has daughter somewhere
whom he could not care less about. He is vile and tempera-
mental, full of racist jokes and loud, honking laughter. He’s
always unshaven and stinking of sweat. Eddie has been a
The pit itself, a 40’ by 40’ concrete pond, is behind the bar.
Eddie has surrounded it with hurricane fences, wooden
benches, and plants. The pool is half-covered by a thin
plywood roof with white bulbs strung from it at random.
The alligators float ominously in the water, lounge around
the edges, or root in the mud that Eddie’s employees cart
in. Eddie encourages his customers to feed the alligators
meat scraps from sixty-gallon drums that line the pit. For a
few bucks, they can toss some bloody chunks of meat in and
watch the alligators fight and thrash over their meal.
Eddie’s few friends and steady employees are terrified of
Eddie’s temper. Despite the fact that they are too scared to
ever go to the cops, they know that nothing is too extreme for
Eddie’s beer and whisky-fueled paranoia.
EDDIE BLUE
Strong Ordinary 4/Tough Ordinary 4 CR
8; Medium-size
humanoid;
HD
4d8+8 plus 4d10+8;
HP
56;
Mas
14;
Init
+1;
Spd
30 ft; Defense 17, touch 17, flatfooted 16 (
+0 size, +1
Dex, +6 class
); BAB +7/+2; Grap +10/+5; Atk +10/+5 melee
(
1d6+3, Fists
), or +8/+3 ranged;
FS
5 ft by 5 ft;
Reach
5 ft;
AL
Self;
SV
Fort +8, Ref +3, Will +2;
AP
4;
Rep
+1;
Str
16,
Dex
13,
Con
14,
Int
13,
Wis
10,
Cha
8.
Occupation:
Blue Collar (
Craft [structural], Handle Animal,
Intimidate
)
Skills:
Craft (
structural
) +5, Gamble +1, Handle Animal +12,
Intimidate +10, Knowledge (
Current Events
) +5, Knowl-
edge (
Streetwise
) +9, Profession (
bartender
) +4, Read/Write
Language (
English, Spanish
), Ride +3, Speak Language
(
English, Spanish
)
Feats:
Animal Affinity, Brawl, Great Fortitude, Two-Weapon
Fighting
Possessions:
Bottle of Cheap Whiskey, Cheap Cigars, Worn
Denim Clothes; Wealth +2
Quote:
Hey, why don’t you help me clean out the pond
tonight? I’ll pay you overtime. Does that sound good?
Hooks
• Animal Control officers get a call about some strange
happenings at a honky-tonk dive on the edge of town.
When they show up, Eddie realizes that they can’t be
up to any good. He attempts to lure them into the pond
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