HLTV-Readme

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HLTV-Readme, Gry, Counter-Strike v1.6

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HLTV Documentation Version 3.1.1.1/4.1.1.1Content-------------------------------------------------------------------------------1. Overview2. Spectating Games3. HLTV Basics4. Broadcasting Games5. Recording HLTV demos6. Larger Broadcasts7. HLTV Configuration1. Overview-------------------------------------------------------------------------------Half-Life TV offers the ability to have an unlimited number of spectatorswatching online games. They can follow the game just like they would asa spectator on the game server. Spectators are invisible to players andcan't interact with the running game in any way. Each spectator can chooseany view position or choose any player to track individually. To have themost enjoyable spectating experience, spectators can enable theAuto-Director mode. Then the camera is changed automatically so that onlyinteresting scenes are shown from a suitable viewpoint. Thus the spectatorcan lean back and won't miss any relevant action. All the time, spectatorsmay communicate between each other using the standard HL chat system.Most popular Half-Life MODs are supported like Counter-Strike, TeamFortress Classic, Day of Defeat and many others. HLTV providers have fullcontrol over their HLTV system, may change number of spectator slots, addtext messages or change the HLTV logo. The broadcast is delayed by acustomizable amount of time, by default 30 seconds. This ensures that theplaying teams can't use HLTV to get any usable information about theiropponents. Providing a single HLTV server for up to 100 spectators is aneasy task and doesn't need any changes in default configurations.Installing a larger HLTV network for thousands of spectators needs somemore planning time and experience about required bandwidth and CPU/RAMdemands (see chapter 6).2. Spectating Games-------------------------------------------------------------------------------To watch a HLTV game, start Half-Life, open the Multiplayer menu and select'Find Servers'. To search for currently broadcasted games, choose the'Spectate' section and hit 'Refresh All'. After the list has been updated,double click on the server you want to spectate and you'll be connected.If computer game leagues announce important matches to be broadcasted viaHLTV, they often provide IP:Port addresses of their HLTV servers. Insteadof searching them via the server browser, you can also go to the'Favorites' folder and add the HLTV address to your server list by pressingthe right mouse button. Otherwise, you can also open the console window anduse the 'connect' command to spectate a certain game.For example:connect 192.168.130.42:27020The default HLTV port number is 27020, but may be changed. It should alwaysbe included in the given address, since commonly this port number isdifferent from the default port number 27015.You can spectate the game in different modes: Chase Cam, First Person, FreeLook, Map Overview and Map Chase. The easiest way to change modes is topress the JUMP key (default SPACE). Alternatively you can use the spectatormenu, which can be enabled by pressing the DUCK key (default CTRL). Hereyou can customize your personal view style and enable the Auto-DirectorMode. Press USE (default E) to cycle through the differentPicture-In-Picture modes.The following HL console commands can be used to customize spectatorsettings:spec_autodirector <0|1> - turns Auto Director mode on or offspec_drawcone <0|1> - shows your view cone in map overview modespec_drawnames <0|1> - shows player names under their iconsspec_drawstatus <0|1> - shows game information (time, map etc)spec_pip <0|1> - turns Picture-In-Picture mode on or offspec_menu - opens the spectator menuspec_help - shows a help screenspec_mode <1-6> [<0-4>] - set the main view mode, seconds parameter isthe PIP mode. Not all combinations are valid.Main modes are:1 : Locked Chase 2 : Free Chase3 : Free Roaming 4 : First Person5 : Map Overview 6 : Chase Map OverviewPIP modes are:0 : PIP off 1 : Free Chase2 : First Person 3 : Map Overview4 : Chase Map Overview3. HLTV Basics-------------------------------------------------------------------------------The core of the HLTV broadcasting system is the HLTV server, also calledHLTV proxy. The HLTV executable is a console application that works muchlike a HL dedicated server. To broadcast a game running on a certain gameserver, the HLTV proxy connects to this server just like a normal player.Spectators connect themselves to the HLTV proxy and the game data stream isrelayed through the HLTV proxy to all connected spectator clients. The nextfigure shows a basic HLTV configuration:HL Game Server -> HLTV Proxy => Spectator ClientsThe number of clients that one HLTV proxy can serve depends on availablehardware and network resources. Theoretically, a single proxy can hold amaximum of 255 spectator clients. But be careful, even a proxy with 100spectator clients needs a full 2 MBit line to run smoothly. If morespectator slots are needed, the required network load must be distributedover multiple HLTV proxies.The first HLTV proxy connected to the game server is called the Masterproxy, which sets the general broadcast settings like game stream delay orpacket rate. All other HLTV proxies linked to this proxy are the Relayproxies. Their total number and link order is not restricted, they may forma chain or tree of proxies. Most important is that their location is indifferent networks to ensure a balanced bandwidth usage.-> HLTV Relay Proxy 1 => Spectator ClientsHL Game Server -> HLTV Master -> HLTV Relay Proxy 2 => Spectator Clients-> HLTV Relay Proxy 3 => Spectator Clients4. Broadcasting Games-------------------------------------------------------------------------------Let's assume the most simple configuration, a single HLTV proxy in a LANenvironment. This is a very common situation and the default HLTV settingsdoesn't need to be changed. Choose a dedicated computer as your HLTV proxyand install the Half-Life Dedicated Server, which also includes all filesneeded by a HLTV proxy. This isn't needed if Half-Life is alreadyinstalled.Start the HLTV application (HL icon with a small camera) and the HLTVconsole will open, showing some initialization messages (if that takes along time, HLTV maybe can't resolve some IP addresses, then start HLTVwith the '-nodns' command line option). Then the console is ready to acceptyour commands, here we use '>' as the console prompt. First give your HLTVproxy an unique name:>name "My HLTV Proxy"Let's assume you have started the proxy on host 192.168.1.2 and the gameserver, you want to spectate is running on host 192.168.1.3:27015. Thenconnect the HLTV proxy to this game server by typing:>connect 192.168.1.3:27015After a few seconds HLTV will be fully connected and ready to servespectator clients. Use the 'status' command to verify that the HLTV proxyhas connected properly :>status--- HLTV Status ---Online 00:23, FPS 79.0, Version 2435 (Win32)Local IP 192.168.1.2:27020, Network In 1.7, Out 1.0, Loss 0.00Local Slots 128, Spectators 0, Proxies 0Total Slots 128, Spectators 0, Proxies 1Source Game Server 192.168.1.3:27015, Delay 30Server Name "Half-Life dedicated server"Time 01:35, Game "valve", Map "maps/rapidcore.bsp", Players 1The 'status' command shows your own IP address, HLTV system cycles persecond, total incoming and outgoing network traffic in kB/sec. Local slotand spectator numbers your HLTV proxy is providing, total numbers are thesum of all slots & spectators on all proxies broadcasting this game. Thegame source can be a game server, another HLTV proxy or a demo file.5. Recording HLTV demos-------------------------------------------------------------------------------HLTV demo files are like normal recorded games in Half-Life, but you canchoose any view point, view mode or player to chase during replay. To playback a HLTV demo, a HLTV proxy is not needed. Just start Half-Life and typein console "playdemo <demoname>" or "viewdemo <demoname>" (viewdemo offersmore options during playback like fast forward/backward, pause &slowmotion). To record a HLTV demo, connect the proxy to a game server (seelast chapter) and type in console:>record <name>All ... [ Pobierz całość w formacie PDF ]
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